Historical Aisle
Dust motes dance in the lamplight as you enter this wing. These volumes transport you to times past, from ancient civilisations to more recent history, each one meticulously researched.
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The Spectators
It is 1560. There are no secrets in the iron-willed Duke d'Este's marriage to his young bride, a girl unprepared for her new role as Duchess. The Duke's army of servants are always present, always watching, and always under his control.
There are a map of the game and a walkthrough available to download at the game's itch site: https://amanda-walker.itch.io/the-spectators
Cover art by Alessandro Allori, circa 1560.
Play time about 4 hours.
Content warnings: Violence, death, mild sexual situations, scatalogical language, mentions of rape and domestic abuse.
Shelter from the Storm
It is October 1940. Jack is a newly-commissioned sapper
officer on his way to his first posting somewhere on Salisbury Plain (in southern England) when his car breaks down. The weather is starting to turn nasty, and his first task is to find shelter from the brewing storm. When he finds it, he'll encounter a whole lot more than he bargained for, as it becomes gradually apparent that things are not as they are meant to seem.
Reference and Representation: An Approach to First-Order Semantics
Violence is the answer to this one.
Lord Bellwater's Secret
The game takes place on the town house of the fictional Lord Bellwater on the night of 19th June/20th June 1863. The player character is a groom who works in Bellwater's service and wants to discover more about the death of his sweetheart, Elsie Browning, who died in a tragic accident earlier that week.
1958: Dancing With Fear
"Dancing with Fear" (1958, directed by Víctor Ojuel). In this forgotten classic of Golden Age Hollywood, a vedette fallen on hard times (Salomé Vélez) finds herself enmeshed in a tangle of political intrigue, romance and betrayal in a Caribbean republic. Torn between her love for a smuggler, the lust of a corrupt policeman and the machinations of a Soviet intelligence operative, the protagonist navigates the dangers of a high-society party on the eve of revolution. As she tries to survive through that fateful night, the memories of her past will come to haunt her. Controversial at the time for its depiction of Cold War politics and morally ambiguous protagonist. (120 minutes, Technicolor, in-game hint system).
Ariadne in Aeaea
Isle of Aeaea, the eastern Aegean. 3,500 years ago. In the northern wastes, the Achaeans have a new and warlike chieftain. Palace after palace is falling to his armies. On the shores of Crete, the Minoan civilisation awaits at the eve of extinction. At her sanctuary of Aeaea, the cunning Circe struggles to coordinate a political counteroffensive... And somewhere in the sticks, a young Minoan priestess named Ariadne wakes up to a hangover of mythological proportions.
The Duel in the Snow
A Tale of Old Russia
Sunday Afternoon
It's gloriously sunny outside, and you can smell the grass from in here. It's not fair. All the servants have the day off, and you can bet they're not cooped up indoors in their Sunday best. If only there were some way to escape....
Varronis Museum
Well! It seemed that the house of Marcus Terentius Varro would be just a brief first stop in your joyful stroll through the city of Rome. But now it is clear that you will have to kill time in the courtyard while your father and Varro converse.
Varronis Museum is a puzzleless piece in which a cultured, upper-class girl devotes her spare time to explore every detail of a Roman house.
Release 1 was submitted as an entry to the IF Art Show 2007 (scenery category). The piece got an 'honorable mention'.
Release 2 tries to fix a lot of inconsistencies and bugs; it also includes a cover art for the work.
Secret of the Knights
IT IS THE YEAR 1340.
You have traveled back to the age of knights.
A squire has just accused you of being a sorcerer. You must prove yourself in a duel with quarterstaves, but you've never used them before.
You can try to defend yourself or escape through the angry crowd. Your decision can lead you to safety or leave you stranded in time!
ARE YOU READY TO FACE THE DANGER?
An unofficial adaptation of the 1984 Time Machine book by Jim Gasperini
Napier's Cache
Scotland, 1594: You're used to strange requests in your role as servant to John Napier. He's not just famous as a mathematician, but is also known for his occult skills and knowledge, still valued in these dangerous times. But the latest quest may be the toughest one yet, as you prepare to help him hunt for lost treasure in remote Fast Castle, home of the dangerous Logan of Restalrig. Will you find it? Or will you discover something else instead?
Fine-Tuned
"Can Troy, the handsome daredevil autoist, live up to his "sterling" reputation? What secret threatens the career of the talented singer, Miss Melody Sweet? With the help of the mechanical genius Aloysius Pratt, can Troy and Melody thwart a madman's evil plan?"
Bonehead
September 23, 1908. Win this game, and your Giants will have the National League pennant almost within reach. You've done your part. You've just made a base hit, putting McCormick on third with the winning run in the ninth inning. It's all up to Bridwell now. Or perhaps not.
Your name is Fred Merkle. You're about to become famous.
Dastardly
Wolfenschtein: The Text Adventure!
It's June 1st of 1944. You were aboard an Allied bomber that got shot down somewhere over Nazi-occupied France. You lost consciousness during the crash and awaken in a Nazi prison cell... Find your way out & to safety, but the surrounding forests hold secrets beyond your wildest imagination...
1981
(author is Adam Cadre, but game is unsigned)
Gigantomania
Living under the Stalin era, in four parts.
Escape to New York
Your name is Jack Thompson and you are, for want of a better word, a thief. On your latest adventure you have managed to acquire Johnson's 'The Willow Tree', which is worth more than you will be able to spend in a lifetime. With a buyer in New York you need to get there by Thursday 18th April, and as this is 1912 you have booked passage on a ship due to sail on Wednesday 10th April. All being well you should get to New York in plenty of time.
Unfortunately, someone must have squealed on you and before you can get to the ship the police arrive; luck being on your side you just managed to escape. You allow yourself a small smile at the good sense you had to send the 'goods' onto the ship by mail. Your parcel will now be sitting safely in the mail room of the ship.
Deciding not to go directly to Southampton, as it must be crawling with police, your plan is to try to get over to Ireland and catch the ship there. It will be a close run thing but you should be able to do it. Once again luck is on your side and you just managed to board the ship before it sailed from Queenstown (Ireland now called Cobh) at 2.00pm. The date is Thursday 11th April.
With an uneasy feeling that someone followed you onto the ship, you have been hiding in your cabin as much as possible. Now it is Sunday 14th April 10.30pm and you finally work up the courage to leave your cabin, at this time of night fewer people should be about.
Objectives? Get 'your' painting out of the mail room, avoid capture and leave the ship as soon as possible. So, the first thing to do is work out how to find your parcel and then how to get it.
Hammurabi
And Yet it Moves
Eppur si muove