Classics
These weathered volumes occupy a place of honour in the library. The earliest works of interactive fiction, they laid the foundations for everything that followed. From the depths of the Great Underground Empire to the echoing caverns of Colossal Cave, these are the stories that started it all.
Zork II
The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you.
The Wizard incants "Fantasize," but nothing happens. He shakes his wand. Nothing happens. With a slightly embarrassed glance in your direction, he vanishes.
Expect the unexpected when you take on Zork II: The Wizard of Frobozz.
As you explore the subterranean realm of Zork, you'll continually be confronted with new surprises. Chief among these is the Wizard himself, who'll constantly endeavor to confound you with his capricious powers. But more than that, you'll face a challenge the likes of which you've never experienced before.
Difficulty: Advanced
PlayZork III
An old, oddly youthful man turns toward you slowly. His long, silver hair dances about him as a fresh breeze blows. "You have reached the final test, my friend! You are proved clever and powerful, but this is not yet enough! Seek me when you feel yourself worthy!"
Zork III: The Dungeon Master draws you into the deepest and most mysterious reaches of the Great Underground Empire. Nothing is as it seems. And the one responsible for the shadow and darkness - the Dungeon Master - embodies the greatest mystery of all.
In this test of wisdom and courage, you will face countless dangers. But what awaits you at the culmination of your odyssey is well worth risking all.
Difficulty: Advanced
PlayZork I
Many strange tales have been told of the fabulous treasure, exotic creatures, and diabolical puzzles in the Great Underground Empire. As an aspiring adventurer, you will undoubtedly want to locate these treasures and deposit them in your trophy case.
[--blurb from The Z-Files Catalogue]
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