Slice of Life Aisle
These shelves hold quiet stories of everyday moments made extraordinary. A comfortable reading chair sits in the alcove, inviting you to linger with tales of ordinary lives and hidden depths.
Moving (On)
A game about nostalgia, jumping around in time, and clearing out your childhood room.
<p>
Made for the NarraScope 2020 Game Jam.
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<i>It's been over a year since you were last home, and now it's time to finally clear out those last few things, and the memories they bring back.</i></p>
PlayPhotopia
"Will you read me a story?"
"Read you a story? What fun would that be? I've got a better idea: let's tell a story together."
PlayPast Present
"The agreement is, once the furniture is moved out of the house, each of us goes inside one at a time to collect our remaining things. <p> Now the house stands empty, haunted by a few odds-and-ends, dust, and a lot of regrets..." </p><p> <i>Past Present</i> is a game about memories, loss, and a unique chance to go back and change everything.</p>
PlayExhibition
"The Hartman Gallery extends their invitation to an exhibition of Anatoly Domokov's "American Paintings." Who draws the line between art and life? HTML enhanced." [--blurb from Competition '99]
PlayA Walk At Dusk
You search for the tree frog you can hear trilling in the growing darkness. An interactive essay.
PlayMemories
PlayWildflowers
"Wildflowers" was written as a "diary game", as defined by <a HREF="http://ifwiki.org/index.php/Caelyn_Sandel"> Caelyn Sandel </a> - a game that was written specifically for the benefit of the author, rather than being written for an audience.
It is properly understood as a game poem rather than game fiction.
Trigger warning for abuse.
PlayBaking with Lizzie
Your friends are arriving soon, and you need to bake a batch of cookies! Now where is that recipe card...?
This game was created for the Short & Sweet Jam.
PlayMind The Gap
You're in London for a day, and your friends are all unhelpfully scattered across Zone 1. Can you visit them all before your night bus leaves the city?
A quick text adventure game made for Game Dev London's Summer Jam 2020, with the theme 'London'.
PlayMidnight Snack
You awaken in the middle of the night craving a snack. The story can be won in as little as 30 moves, but one misstep along the way could result in a cascading comedy of errors and a night of insomnia.
PlayRematch
You <b>thought</b> you were such a great pool player.
But Nick has beaten you once tonight already, and Ines is watching him more closely than you would like. So you challenge him to a rematch. "Sure, Kurt!" Nick laughs. "You break."
Play9:05
The phone rings.
Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad.
The phone rings.
PlayAisle
"Late Thursday night. You've had a hard day and the last thing you need is this: shopping. Luckily, the place is pretty empty and you're progressing rapidly. On to the next aisle...
<i>Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.</i>" [--blurb from The Z-Files Catalogue]
PlayRameses
PlayRibbons
PlayBroken Legs
A blurb? They expect you to write? You're Lottie Plum so you're not going into writing. You sing. And dance and act up a storm while everyone else can only manage a puddle. You belong at Bridger. No matter what it takes.
PlaySnack Time!
Can you help one hungry bulldog in his quest to find something good to eat? He would like that. A lot. [blurb from IF Comp 2008]
Play